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Research Center for Video: Video in Educations and learning Organisations

vision and mission

Research Centre for VidEO: Video in Education and Learning Organizations

At the research centre we investigate the ecologies of development and use of video conferences and video-based productions in organizational and educational learning context.

The centre works from a pragmatic view, where companies, researchers, and students collaborate on understanding, identifying, and creating excellent ways to facilitate collaboration and learning situations that connect via digital video conferences and video productions.

Video can enable individuals, groups, and organizations to learn, reflect, create, share knowledge, and develop their competencies locally, regionally, as well as globally. Video conferences encompass the synchronous activities (i.e. at the same time, not the same place). This could be meetings and learning activities, as when teaching across campuses, or collaborating on global or distributed projects and companies. Video productions encompass the asynchronous activities (i.e. not the same time, not the same place). This could be meetings and learning activities, as when employees or students produce a video, and through this gain insight into the lessons learned of a project. In turn, the produced video can be disseminated and used by others.

The research objectives are to investigate the many ways video in relation to learning and collaboration can interplay with many types of organizations thereby gaining knowledge about which factors are important, how do the factors relate to each other, and which potentials and barriers there are when applying such digital processes. At the research centre, we experiment with and explore the question: How digital productions can support reflection, creativity, and engage learners in their own and collaborative knowledge construction processes? We research the effects of using video, and survey relevant factors for learning and transfer to practice, as well as examine how people experience trust and experience (tele-)presence in digital spaces.